They decided to record some footage of the then untitled prototype and release a trailer on April Fools' Day in 2017. Staff at Arika had been working on a 3D fighting game prototype to familiarise themselves with the Unreal Engine 4. However, none of the pitches were successful. Over the years, Arika pitched multiple ideas to Capcom for a new entry in the EX series, including a demo they created for a Nintendo 3DS game titled Fighting Sample. Following the release of Street Fighter EX3 in 2000, Capcom halted the series. The studio previously developed the Street Fighter EX series (which were published by Capcom) and the arcade game Fighting Layer which are spiritual predecessors to Fighting EX Layer. In the Another Dash port, Gougis and dashes have been replaced by new systems such as EX-Dash, EX-Arrow, and EX-Illusion some characters have been adjusted and some moves have been revised.įighting EX Layer is being developed by Japanese video game development studio Arika. The game will not support legacy controllers upon release. The game only contains Japanese voice work. Additionally, it features ground chain combos from L-M-H like in Street Fighter X Tekkenand a simplified special/super command move input function known as Progressive, while Classic function retains its original special/super command move input function.įighting EX Layer also introduces Gougi boost, which contains every boost properties within the existing Gougi selections, granted the players this mechanic's various boost-ups. The fights take place in closed arenas, which also vary in size and width. The gameplay retains many of the mechanics from Arika's previous fighting games, such as Super Cancels, with the addition of a run mechanic.
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